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Searched refs:fShadeDirectlyIntoDevice (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/core/
DSkBlitter_ARGB32.cpp349 fShadeDirectlyIntoDevice = false; in SkARGB32_Shader_Blitter()
352 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()
358 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()
376 if (fShadeDirectlyIntoDevice) { in blitH()
399 if (fShadeDirectlyIntoDevice) { in blitRect()
428 if (fShadeDirectlyIntoDevice) { in blitRect()
471 if (fXfermode && !fShadeDirectlyIntoDevice) { in blitAntiH()
495 } else if (fShadeDirectlyIntoDevice || in blitAntiH()
608 if (fShadeDirectlyIntoDevice) { in blitV()
638 if (fShadeDirectlyIntoDevice) { in blitV()
DSkCoreBlitters.h171 bool fShadeDirectlyIntoDevice; variable