Searched refs:fShadeDirectlyIntoDevice (Results 1 – 2 of 2) sorted by relevance
349 fShadeDirectlyIntoDevice = false; in SkARGB32_Shader_Blitter()352 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()358 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()376 if (fShadeDirectlyIntoDevice) { in blitH()399 if (fShadeDirectlyIntoDevice) { in blitRect()428 if (fShadeDirectlyIntoDevice) { in blitRect()471 if (fXfermode && !fShadeDirectlyIntoDevice) { in blitAntiH()495 } else if (fShadeDirectlyIntoDevice || in blitAntiH()608 if (fShadeDirectlyIntoDevice) { in blitV()638 if (fShadeDirectlyIntoDevice) { in blitV()
171 bool fShadeDirectlyIntoDevice; variable