Searched refs:fSpecular (Results 1 – 7 of 7) sorted by relevance
34 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5); in MakeEmboss()140 fLight.fAmbient, fLight.fSpecular); in toString()
23 uint8_t fSpecular; // exponent, 4.4 right now member
86 int specular = light.fSpecular; in Emboss()
33 fLight.fSpecular = 16*2; in EmbossView()
380 light.fSpecular = 0x80; in drawPicture()
475 light.fSpecular = R(256); in make_mask_filter()
501 fuzz->nextRange(&light.fSpecular, 0, 255); in make_mask_filter()