Searched refs:fStackDepth (Results 1 – 1 of 1) sorted by relevance
149 : fStackDepth(0), in GraphicStackState()164 SkPDFDevice::GraphicStateEntry* currentEntry() { return &fEntries[fStackDepth]; } in currentEntry()169 int fStackDepth; member in GraphicStackState174 while (fStackDepth) { in drainStack()180 SkASSERT(fStackDepth < kMaxStackDepth); in push()182 fStackDepth++; in push()183 fEntries[fStackDepth] = fEntries[fStackDepth - 1]; in push()187 SkASSERT(fStackDepth > 0); in pop()189 fStackDepth--; in pop()280 while (fStackDepth > 0) { in updateClip()[all …]