Searched refs:fboTex (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 1002 deUint32 fboTex = 2; 1003 context.bindTexture(GL_TEXTURE_2D, fboTex); 1006 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0); 1014 context.bindTexture(GL_TEXTURE_2D, fboTex); 1066 deUint32 fboTex = 2; 1067 context.bindTexture(GL_TEXTURE_2D, fboTex); 1070 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0); 1078 context.bindTexture(GL_TEXTURE_2D, fboTex); 1088 context.bindTexture(GL_TEXTURE_2D, fboTex);
|
D | es3fFramebufferBlitTests.cpp | 763 deUint32 fboTex = 0; in render() local 776 glGenTextures(1, &fboTex); in render() 778 glBindTexture(GL_TEXTURE_2D, fboTex); in render() 786 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0); in render()
|
/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 1563 deUint32 fboTex = 2; in render() local 1564 context.bindTexture(GL_TEXTURE_2D, fboTex); in render() 1567 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0); in render() 1575 context.bindTexture(GL_TEXTURE_2D, fboTex); in render() 1635 deUint32 fboTex = 2; in render() local 1636 context.bindTexture(GL_TEXTURE_2D, fboTex); in render() 1639 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0); in render() 1649 context.bindTexture(GL_TEXTURE_2D, fboTex); in render() 1662 context.bindTexture(GL_TEXTURE_2D, fboTex); in render()
|