Searched refs:finalMatrix (Results 1 – 1 of 1) sorted by relevance
785 SkMatrix finalMatrix = state.fCanvasTransform; in make_function_shader() local786 finalMatrix.preConcat(state.fShaderTransform); in make_function_shader()792 !finalMatrix.hasPerspective(); in make_function_shader()890 finalMatrix.preConcat(mapperMatrix); in make_function_shader()898 if (finalMatrix.hasPerspective()) { in make_function_shader()899 if (!split_perspective(finalMatrix, in make_function_shader()900 &finalMatrix, &perspectiveInverseOnly)) { in make_function_shader()907 if (!inverse_transform_bbox(finalMatrix, &bbox)) { in make_function_shader()953 SkPDFUtils::MatrixToArray(finalMatrix)); in make_function_shader()973 SkMatrix finalMatrix = state.fCanvasTransform; in make_image_shader() local[all …]