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Searched refs:finiteY (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Shader/
DVertexRoutine.cpp128 Int4 finiteY = CmpLE(Abs(o[pos].y), *Pointer<Float4>(constants + OFFSET(Constants,maxPos))); in computeClipFlags() local
131 Int4 finiteXYZ = finiteX & finiteY & finiteZ; in computeClipFlags()