Searched refs:firstAngle (Results 1 – 3 of 3) sorted by relevance
46 const SkOpAngle* firstAngle = angle; in AngleWinding() local56 if ((computeWinding = unorderable || (angle == firstAngle && loop))) { in AngleWinding()59 loop |= angle == firstAngle; in AngleWinding()66 firstAngle = angle; in AngleWinding()81 } while (angle != firstAngle); in AngleWinding()140 const SkOpAngle* firstAngle = angle; in FindChase() local141 while ((angle = angle->next()) != firstAngle) { in FindChase()
400 SkOpAngle* firstAngle = this->spanToAngle(end, start); in computeSum() local401 if (nullptr == firstAngle || nullptr == firstAngle->next()) { in computeSum()413 SkOpAngle* angle = firstAngle->previous(); in computeSum()415 firstAngle = next; in computeSum()436 } while (next != firstAngle); in computeSum()437 if (baseAngle && SK_MinS32 == firstAngle->starter()->windSum()) { in computeSum()438 firstAngle = baseAngle; in computeSum()443 SkOpAngle* prior = firstAngle; in computeSum()462 } while (prior != firstAngle); in computeSum()
63 const SkOpAngle* firstAngle = angle; in findChaseOp() local64 while ((angle = angle->next()) != firstAngle) { in findChaseOp()