/external/swiftshader/third_party/LLVM/test/CodeGen/X86/ |
D | fp-stack-2results.ll | 2 ; RUN: llc < %s -march=x86-64 | grep fld1 18 ; fld1
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D | negative_zero.ll | 5 ret double -1.0 ;; codegen as fld1/fchs, not as a load from cst pool
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/external/llvm/test/CodeGen/X86/ |
D | fp-stack-2results.ll | 2 ; RUN: llc < %s -march=x86-64 | grep fld1 18 ; fld1
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D | negative_zero.ll | 7 ret double -1.0 ;; codegen as fld1/fchs, not as a load from cst pool
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D | x86-32-intrcc.ll | 86 ; CHECK-DAG: fld1
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D | x86-64-intrcc.ll | 94 ; CHECK-DAG: fld1
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D | sse-fcopysign.ll | 107 ; X32: fld1
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/external/syslinux/com32/lib/math/ |
D | pow.S | 19 fld1
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/external/valgrind/VEX/test/ |
D | fpgames.s | 94 fld1 ; fnsave st
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/external/v8/src/compiler/x87/ |
D | code-generator-x87.cc | 575 __ fld1(); in AssembleArchInstruction() 635 __ fld1(); in AssembleArchInstruction() 692 __ fld1(); in AssembleArchInstruction() 2396 __ fld1(); in FinishFrame() 2432 __ fld1(); in AssembleConstructFrame()
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/external/llvm/test/MC/Disassembler/X86/ |
D | fp-stack.txt | 259 # CHECK: fld1
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/external/mesa3d/src/mesa/x86/ |
D | assyntax.h | 740 #define FLD1 CHOICE(fld1, fld1, fld1) 1461 #define FLD1 fld1
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/external/v8/src/x87/ |
D | assembler-x87.h | 865 void fld1();
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D | assembler-x87.cc | 1576 void Assembler::fld1() { in fld1() function in v8::internal::Assembler
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/external/valgrind/VEX/priv/ |
D | host_ppc_defs.c | 3966 UInt fld1 = i->Pin.Cmp.crfD << 2; in emit_PPCInstr() local 3974 fld1 |= 1; in emit_PPCInstr() 3982 p = mkFormD(p, 11, fld1, r_srcL, imm_srcR, endness_host); in emit_PPCInstr() 3984 p = mkFormD(p, 10, fld1, r_srcL, imm_srcR, endness_host); in emit_PPCInstr() 3990 p = mkFormX(p, 31, fld1, r_srcL, r_srcR, 0, 0, endness_host); in emit_PPCInstr() 3992 p = mkFormX(p, 31, fld1, r_srcL, r_srcR, 32, 0, endness_host); in emit_PPCInstr()
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/external/llvm/lib/Target/X86/ |
D | README-SSE.txt | 755 cheaper to do fld1 than load from a constant pool for example, so
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D | X86InstrFPStack.td | 563 def LD_F1 : FPI<0xD9, MRM_E8, (outs), (ins), "fld1", IIC_FIST>;
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/external/swiftshader/third_party/LLVM/lib/Target/X86/ |
D | README-SSE.txt | 821 cheaper to do fld1 than load from a constant pool for example, so
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D | X86InstrFPStack.td | 498 def LD_F1 : FPI<0xE8, RawFrm, (outs), (ins), "fld1">, D9;
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/external/valgrind/none/tests/x86/ |
D | insn_fpu.def | 260 fld1 => st0.pd[1.0]
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/external/valgrind/none/tests/amd64/ |
D | insn_fpu.def | 260 fld1 => st0.pd[1.0]
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/external/swiftshader/third_party/LLVM/test/MC/X86/ |
D | x86-32-coverage.s | 432 fld1 4014 fld1 13809 fld1
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/external/v8/src/ia32/ |
D | assembler-ia32.h | 872 void fld1();
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D | assembler-ia32.cc | 1705 void Assembler::fld1() { in fld1() function in v8::internal::Assembler
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/external/elfutils/libcpu/defs/ |
D | i386 | 175 11011001,11101000:fld1
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