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Searched refs:fractionValue (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/effects/
DSkPerlinNoiseShader.cpp361 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D() local
363 u = fPaintingData->fGradient[channel][b00].dot(fractionValue); in noise2D()
364 fractionValue.fX -= SK_Scalar1; // Offset (-1,0) in noise2D()
365 v = fPaintingData->fGradient[channel][b10].dot(fractionValue); in noise2D()
367 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) in noise2D()
368 v = fPaintingData->fGradient[channel][b11].dot(fractionValue); in noise2D()
369 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()
370 u = fPaintingData->fGradient[channel][b01].dot(fractionValue); in noise2D()
/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.cpp427 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D() local
429 u = fPaintingData->fGradient[channel][b00].dot(fractionValue); in noise2D()
430 fractionValue.fX -= SK_Scalar1; // Offset (-1,0) in noise2D()
431 v = fPaintingData->fGradient[channel][b10].dot(fractionValue); in noise2D()
433 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) in noise2D()
434 v = fPaintingData->fGradient[channel][b11].dot(fractionValue); in noise2D()
435 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()
436 u = fPaintingData->fGradient[channel][b01].dot(fractionValue); in noise2D()