Searched refs:fragSource (Results 1 – 9 of 9) sorted by relevance
209 const std::string fragSource = genCommonSource(ctx, GL_FRAGMENT_SHADER); in block_number_limits() local238 << glu::FragmentSource(fragSource); in block_number_limits()248 << glu::FragmentSource(fragSource) in block_number_limits()255 << glu::FragmentSource(fragSource) in block_number_limits()262 << glu::FragmentSource(fragSource) in block_number_limits()
1300 std::ostringstream fragSource; in genGatherProgram() local1335 fragSource << glslVersionDecl + "\n" in genGatherProgram()1347 …), glu::ProgramSources() << glu::VertexSource(vtxSource) << glu::FragmentSource(fragSource.str())); in genGatherProgram()
59 const string& fragSource,70 const string& fragSource, in ShaderSwitchCase() argument76 m_fragShaderSource = fragSource; in ShaderSwitchCase()
51 …ar* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc …55 …ar* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc … in ShaderSwitchCase() argument59 m_fragShaderSource = fragSource; in ShaderSwitchCase()
325 …ources (const ProgramSpec& spec, std::string& vertSource, std::string& fragSource, bool pointSizeR… in genShaderSources() argument419 fragSource = frag.str(); in genShaderSources()424 std::string vertSource, fragSource; in createVertexCaptureProgram() local426 …genShaderSources(spec, vertSource, fragSource, primitiveType == GL_POINTS /* Is point size require… in createVertexCaptureProgram()430 << glu::FragmentSource(fragSource) in createVertexCaptureProgram()
460 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders() local471 glShaderSource(fragShader, 1, &fragSource, 0); in compileShaders()
686 void setSources (const string& vertSource, const string& fragSource);726 void Program::setSources (const string& vertSource, const string& fragSource) in setSources() argument729 const char* const fragSourceCstr = fragSource.c_str(); in setSources()732 m_fragSource = fragSource; in setSources()
406 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders() local417 glShaderSource(fragShader, 1, &fragSource, 0); in compileShaders()
META-INF/MANIFEST.MF META-INF/ECLIPSE_.SF META-INF/ECLIPSE_ ...