Searched refs:fragToLight (Results 1 – 1 of 1) sorted by relevance
812 SkVector3 fragToLight = SkVector3::Make(light.pos().fX - x - i, in shadeSpan() local816 SkScalar dist = fragToLight.length(); in shadeSpan()817 SkScalar normalizedZ = fragToLight.fZ / dist; in shadeSpan()