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Searched refs:fragmentInput (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgramDataManager.cpp246 const PathProcVarying& fragmentInput = fPathProcVaryings[u.toIndex()]; in setPathFragmentInputTransform() local
248 SkASSERT((components == 2 && fragmentInput.fType == kVec2f_GrSLType) || in setPathFragmentInputTransform()
249 (components == 3 && fragmentInput.fType == kVec3f_GrSLType)); in setPathFragmentInputTransform()
252 fragmentInput.fLocation, in setPathFragmentInputTransform()