Searched refs:fragmentTexUnitsSupported (Results 1 – 3 of 3) sorted by relevance
956 const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS); in init() local963 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) in init()964 …Required) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " sup… in init()
967 const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS); in init() local974 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) in init()975 …Required) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " sup… in init()
1138 const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS); in init() local1145 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) in init()1146 …Required) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " sup… in init()