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Searched refs:fragmentTexUnitsSupported (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp956 const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS); in init() local
963 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) in init()
964 …Required) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " sup… in init()
/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp967 const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS); in init() local
974 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) in init()
975 …Required) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " sup… in init()
/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp1138 const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS); in init() local
1145 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) in init()
1146 …Required) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " sup… in init()