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/external/mesa3d/src/mesa/main/
Dstate.c108 struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; in update_program() local
130 if (fsProg && fsProg->LinkStatus in update_program()
131 && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { in update_program()
135 fsProg); in update_program()
137 … gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); in update_program()