Searched refs:fsProg (Results 1 – 1 of 1) sorted by relevance
108 struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; in update_program() local130 if (fsProg && fsProg->LinkStatus in update_program()131 && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { in update_program()135 fsProg); in update_program()137 … gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program)); in update_program()