Searched refs:fs_weave (Results 1 – 2 of 2) sorted by relevance
105 void *fs_weave; member
355 c->fs_weave = create_frag_shader_weave(c); in init_shaders()356 if (!c->fs_weave) { in init_shaders()388 c->pipe->delete_fs_state(c->pipe, c->fs_weave); in cleanup_shaders()898 s->layers[layer].fs = c->fs_weave; in vl_compositor_set_buffer_layer()