Searched refs:game_queue_family (Results 1 – 3 of 3) sorted by relevance
212 int game_queue_family = -1, present_queue_family = -1; in init_physical_dev() local218 if (game_queue_family < 0 && in init_physical_dev()220 game_queue_family = i; in init_physical_dev()226 if (game_queue_family >= 0 && present_queue_family >= 0) in init_physical_dev()230 if (game_queue_family >= 0 && present_queue_family >= 0) { in init_physical_dev()232 ctx_.game_queue_family = game_queue_family; in init_physical_dev()247 vk::GetDeviceQueue(ctx_.dev, ctx_.game_queue_family, 0, &ctx_.game_queue); in create_context()286 queue_info[0].queueFamilyIndex = ctx_.game_queue_family; in create_dev()290 if (ctx_.game_queue_family != ctx_.present_queue_family) { in create_dev()446 std::vector<uint32_t> queue_families(1, ctx_.game_queue_family); in resize_swapchain()[all …]
50 uint32_t game_queue_family; member
96 queue_family_ = ctx.game_queue_family; in attach_shell()