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Searched refs:game_tick_ (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
DShell.cpp29 game_tick_(1.0f / settings_.ticks_per_second), game_time_(game_tick_) in Shell()
484 while (game_time_ >= game_tick_ && max_ticks--) { in add_game_time()
486 game_time_ -= game_tick_; in add_game_time()
518 game_.on_frame(game_time_ / game_tick_); in present_back_buffer()
DShell.h151 const float game_tick_; variable