Searched refs:genericUniformBuffer (Results 1 – 2 of 2) sorted by relevance
244 mState.genericUniformBuffer = nullptr; in ~Context()1245 mState.genericUniformBuffer = getBuffer(buffer); in bindGenericUniformBuffer()1533 return mState.genericUniformBuffer; in getGenericUniformBuffer()2262 *params = mState.genericUniformBuffer.name(); in getIntegerv()2275 *params = mState.genericUniformBuffer->size(); in getIntegerv()2285 *params = mState.genericUniformBuffer->offset(); in getIntegerv()3676 if(mState.genericUniformBuffer.name() == buffer) in detachBuffer()3678 mState.genericUniformBuffer = nullptr; in detachBuffer()
401 gl::BindingPointer<Buffer> genericUniformBuffer; member