Searched refs:getAttachedShaders (Results 1 – 25 of 30) sorted by relevance
12
114 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
2026 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) in getAttachedShaders() function in gl::Program
62 gl->getAttachedShaders = &glGetAttachedShaders;
100 gl->getAttachedShaders = &glGetAttachedShaders;
62 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
112 gl->getAttachedShaders = &glGetAttachedShaders;
128 gl->getAttachedShaders = &glGetAttachedShaders;
201 glGetAttachedShadersFunc getAttachedShaders; variable
100 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
106 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
99 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
112 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
113 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
117 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
128 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
133 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
142 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
149 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
159 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
168 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
198 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
112 dst->getAttachedShaders = src.getAttachedShaders;
183 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
201 gl->getAttachedShaders = glGetAttachedShaders;
626 gl().getAttachedShaders(program, shadersLen, &numShaders, shaders); in getAttachment()