Searched refs:getCompileStatus (Results 1 – 11 of 11) sorted by relevance
94 testFailed = !shader.getCompileStatus(); in verifyShader()99 testFailed = shader.getCompileStatus(); in verifyShader()
155 if (shader.getCompileStatus()) in generateAndVerifyShader()
377 …TCU_CHECK_MSG(vtxShader.getCompileStatus() && frgShader.getCompileStatus(), "failed to build shade… in iterate()
1506 if (shader.getCompileStatus()) in iterate()
4030 if (!vertexShader.getCompileStatus() || in iterate()4031 !fragmentShader.getCompileStatus() || in iterate()4032 !geometryShader.getCompileStatus()) in iterate()
194 if (shader.getCompileStatus()) in verifyShader()
95 bool getCompileStatus (void) const { return getInfo().compileOk; } in getCompileStatus() function in glu::Shader
340 shadersOk = shadersOk && m_shaders[shaderType].back()->getCompileStatus(); in init()
738 if (!shader.getCompileStatus()) in test()
114 TCU_CHECK(getCompileStatus()); in CheckedShader()
798 if (!shader.getCompileStatus()) in test()