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Searched refs:getCurrentDisplay (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
Dmain.h49 EGLDisplay getCurrentDisplay();
Dmain.cpp214 EGLDisplay getCurrentDisplay() in getCurrentDisplay() function
DlibEGL.cpp858 return success(egl::getCurrentDisplay()); in GetCurrentDisplay()
/external/deqp/framework/egl/wrapper/
DeglwFunctions.inl34 eglGetCurrentDisplayFunc getCurrentDisplay; variable
DeglwInitCore.inl27 dst->getCurrentDisplay = (eglGetCurrentDisplayFunc) loader->get("eglGetCurrentDisplay");
DeglwFuncPtrLibraryImpl.inl147 EGLDisplay FuncPtrLibrary::getCurrentDisplay (void) const function in FuncPtrLibrary
149 return m_egl.getCurrentDisplay();
DeglwFuncPtrLibraryDecl.inl34 EGLDisplay getCurrentDisplay (void) const;
DeglwLibrary.inl34 virtual EGLDisplay getCurrentDisplay (void) const = 0;
/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp44 GrEGLGetCurrentDisplayProc getCurrentDisplay = in get_egl_query_and_display() local
46 if (getCurrentDisplay) { in get_egl_query_and_display()
47 *display = getCurrentDisplay(); in get_egl_query_and_display()
/external/deqp/framework/egl/
DegluCallLogWrapper.inl300 eglw::EGLDisplay returnValue = m_egl.getCurrentDisplay();