Home
last modified time | relevance | path

Searched refs:getCurrentVertexArray (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp768 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName()
801 getCurrentVertexArray()->enableAttribute(attribNum, enabled); in setVertexAttribArrayEnabled()
806 getCurrentVertexArray()->setVertexAttribDivisor(attribNum, divisor); in setVertexAttribDivisor()
811 return getCurrentVertexArray()->getVertexAttribute(attribNum); in getVertexAttribState()
817getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, stride,… in setVertexAttribState()
822 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer; in getVertexAttribPointer()
827 return getCurrentVertexArray()->getVertexAttributes(); in getVertexArrayAttributes()
1038 if(getCurrentVertexArray()->name == vertexArray) in deleteVertexArray()
1123 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer)); in bindElementArrayBuffer()
1460 VertexArray *Context::getCurrentVertexArray() const in getCurrentVertexArray() function in es2::Context
[all …]
DContext.h623 VertexArray *getCurrentVertexArray() const;