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Searched refs:getPixelShader (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DPixelShader9.hpp45 const sw::PixelShader *getPixelShader() const;
DDirect3DPixelShader9.cpp115 const sw::PixelShader *Direct3DPixelShader9::getPixelShader() const in getPixelShader() function in D3D9::Direct3DPixelShader9
DDirect3DDevice9.cpp5873 … renderer->setPixelShader(pixelShader->getPixelShader()); // Loads shader constants set with DEF in bindShaderConstants()
5874 …pixelShaderConstantsBDirty = pixelShader->getPixelShader()->dirtyConstantsB; // Shader DEF'ed co… in bindShaderConstants()
5875 …pixelShaderConstantsFDirty = pixelShader->getPixelShader()->dirtyConstantsF; // Shader DEF'ed co… in bindShaderConstants()
5876 …pixelShaderConstantsIDirty = pixelShader->getPixelShader()->dirtyConstantsI; // Shader DEF'ed co… in bindShaderConstants()
6048 textureUsed = pixelShader->getPixelShader()->usesSampler(index); in bindTextures()
/external/swiftshader/src/OpenGL/libGL/
DShader.h127 virtual sw::PixelShader *getPixelShader() const;
DProgram.h81 sw::PixelShader *getPixelShader();
DShader.cpp428 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader() function in gl::FragmentShader
DProgram.cpp168 sw::PixelShader *Program::getPixelShader() in getPixelShader() function in gl::Program
1194 pixelBinary = new sw::PixelShader(fragmentShader->getPixelShader()); in link()
DContext.cpp1998 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders()
2093 textureUsed = program ? program->getPixelShader()->usesSampler(index) : true; in applyTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.h124 virtual sw::PixelShader *getPixelShader() const;
DShader.cpp443 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader() function in es2::FragmentShader
DProgram.h131 sw::PixelShader *getPixelShader();
DProgram.cpp250 sw::PixelShader *Program::getPixelShader() in getPixelShader() function in es2::Program
1470 pixelBinary = new sw::PixelShader(fragmentShader->getPixelShader()); in link()
DContext.cpp3002 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders()
3102 textureUsed = program->getPixelShader()->usesSampler(index); in applyTexture()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h186 virtual sw::PixelShader *getPixelShader() const;
DOutputASM.cpp215 sw::PixelShader *Shader::getPixelShader() const in getPixelShader() function in glsl::Shader
314 pixelShader = shaderObject->getPixelShader(); in OutputASM()