Searched refs:getPixelShader (Results 1 – 15 of 15) sorted by relevance
45 const sw::PixelShader *getPixelShader() const;
115 const sw::PixelShader *Direct3DPixelShader9::getPixelShader() const in getPixelShader() function in D3D9::Direct3DPixelShader9
5873 … renderer->setPixelShader(pixelShader->getPixelShader()); // Loads shader constants set with DEF in bindShaderConstants()5874 …pixelShaderConstantsBDirty = pixelShader->getPixelShader()->dirtyConstantsB; // Shader DEF'ed co… in bindShaderConstants()5875 …pixelShaderConstantsFDirty = pixelShader->getPixelShader()->dirtyConstantsF; // Shader DEF'ed co… in bindShaderConstants()5876 …pixelShaderConstantsIDirty = pixelShader->getPixelShader()->dirtyConstantsI; // Shader DEF'ed co… in bindShaderConstants()6048 textureUsed = pixelShader->getPixelShader()->usesSampler(index); in bindTextures()
127 virtual sw::PixelShader *getPixelShader() const;
81 sw::PixelShader *getPixelShader();
428 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader() function in gl::FragmentShader
168 sw::PixelShader *Program::getPixelShader() in getPixelShader() function in gl::Program1194 pixelBinary = new sw::PixelShader(fragmentShader->getPixelShader()); in link()
1998 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders()2093 textureUsed = program ? program->getPixelShader()->usesSampler(index) : true; in applyTexture()
124 virtual sw::PixelShader *getPixelShader() const;
443 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader() function in es2::FragmentShader
131 sw::PixelShader *getPixelShader();
250 sw::PixelShader *Program::getPixelShader() in getPixelShader() function in es2::Program1470 pixelBinary = new sw::PixelShader(fragmentShader->getPixelShader()); in link()
3002 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders()3102 textureUsed = program->getPixelShader()->usesSampler(index); in applyTexture()
186 virtual sw::PixelShader *getPixelShader() const;
215 sw::PixelShader *Shader::getPixelShader() const in getPixelShader() function in glsl::Shader314 pixelShader = shaderObject->getPixelShader(); in OutputASM()