Searched refs:getReadFramebuffer (Results 1 – 7 of 7) sorted by relevance
734 getReadFramebuffer()->setReadBuffer(buf); in setFramebufferReadBuffer()749 GLenum buf = getReadFramebuffer()->getReadBuffer(); in getReadFramebufferColorIndex()1102 Framebuffer *Context::getReadFramebuffer() const in getReadFramebuffer() function in es2::Context1930 Framebuffer *framebuffer = getReadFramebuffer(); in getIntegerv()1936 Framebuffer *framebuffer = getReadFramebuffer(); in getIntegerv()2254 *params = getReadFramebuffer()->getReadBuffer(); in getIntegerv()3220 Framebuffer *framebuffer = getReadFramebuffer(); in readPixels()3731 Framebuffer *readFramebuffer = getReadFramebuffer(); in detachTexture()3778 Framebuffer *readFramebuffer = getReadFramebuffer(); in detachRenderbuffer()3863 Framebuffer *readFramebuffer = getReadFramebuffer(); in blitFramebuffer()
677 framebuffer = context->getReadFramebuffer(); in CheckFramebufferStatus()1034 es2::Framebuffer *framebuffer = context->getReadFramebuffer(); in CopyTexImage2D()1116 es2::Framebuffer *framebuffer = context->getReadFramebuffer(); in CopyTexSubImage2D()1963 framebuffer = context->getReadFramebuffer(); in FramebufferRenderbuffer()2121 framebuffer = context->getReadFramebuffer(); in FramebufferTexture2D()2758 framebuffer = context->getReadFramebuffer(); in GetFramebufferAttachmentParameteriv()6403 es2::Framebuffer *framebuffer = context->getReadFramebuffer(); in CopyTexSubImage3DOES()6598 framebuffer = context->getReadFramebuffer(); in FramebufferTexture3DOES()
645 Framebuffer *getReadFramebuffer() const;
764 es2::Framebuffer *framebuffer = context->getReadFramebuffer(); in glCopyTexSubImage3D()1606 framebuffer = context->getReadFramebuffer(); in glFramebufferTextureLayer()3780 framebuffer = context->getReadFramebuffer(); in glInvalidateSubFramebuffer()
917 Framebuffer *Context::getReadFramebuffer() in getReadFramebuffer() function in gl::Context2170 Framebuffer *framebuffer = getReadFramebuffer(); in readPixels()2671 Framebuffer *readFramebuffer = getReadFramebuffer(); in detachTexture()2715 Framebuffer *readFramebuffer = getReadFramebuffer(); in detachRenderbuffer()2769 Framebuffer *readFramebuffer = getReadFramebuffer(); in blitFramebuffer()
655 Framebuffer *getReadFramebuffer();
656 framebuffer = context->getReadFramebuffer(); in glCheckFramebufferStatus()1050 gl::Framebuffer *framebuffer = context->getReadFramebuffer(); in glCopyTexImage2D()1182 gl::Framebuffer *framebuffer = context->getReadFramebuffer(); in glCopyTexSubImage2D()1893 framebuffer = context->getReadFramebuffer(); in glFramebufferRenderbuffer()2009 framebuffer = context->getReadFramebuffer(); in glFramebufferTexture2D()2577 framebuffer = context->getReadFramebuffer(); in glGetFramebufferAttachmentParameteriv()