Searched refs:getShaderType (Results 1 – 7 of 7) sorted by relevance
124 if (context->getShaderType() != GL_FRAGMENT_SHADER && \125 context->getShaderType() != GL_VERTEX_SHADER) { \132 if (context->getShaderType() != GL_VERTEX_SHADER) { \139 if (context->getShaderType() != GL_FRAGMENT_SHADER) { \905 if (context->getShaderType() == GL_VERTEX_SHADER)914 if (context->getShaderType() == GL_VERTEX_SHADER)963 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn;967 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqVertexOut;971 if (context->getShaderType() == GL_VERTEX_SHADER)976 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqCentroidIn : EvqVertexIn;[all …]
90 GLenum getShaderType() const { return shaderType; } in getShaderType() function
360 if (context->getShaderType() != GL_FRAGMENT_SHADER && \361 context->getShaderType() != GL_VERTEX_SHADER) { \368 if (context->getShaderType() != GL_VERTEX_SHADER) { \375 if (context->getShaderType() != GL_FRAGMENT_SHADER) { \3531 if (context->getShaderType() == GL_VERTEX_SHADER) in yyparse()3545 if (context->getShaderType() == GL_VERTEX_SHADER) in yyparse()3636 …(yyval.interm.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn :… in yyparse()3645 …(yyval.interm.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut … in yyparse()3654 if (context->getShaderType() == GL_VERTEX_SHADER) in yyparse()3659 …(yyval.interm.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqCentroidIn :… in yyparse()[all …]
76 GLenum getShaderType() const { return mShaderType; } in getShaderType() function
228 const ShaderType& getShaderType (void) const { return m_shaderType; } in getShaderType() function in deqp::egl::__anon80c5ce610111::RobustnessTestCase::Params379 if (params.getShaderType() == SHADERTYPE_COMPUTE || in paramsToApiType()454 if (params.getShaderType() == SHADERTYPE_COMPUTE || in checkGLSupportForParams()1567 return de::SharedPtr<ContextReset>(new InfiniteLoop(gl, log, params.getShaderType())); in contextResetFactory()1573 …return de::SharedPtr<ContextReset>(new ShadersOOB(gl, log, params.getShaderType(), params.getResou… in contextResetFactory()1934 de::UniquePtr<ContextReset> contextReset(new InfiniteLoop(gl, log, m_params.getShaderType())); in iterate()2060 de::UniquePtr<ContextReset> contextReset(new InfiniteLoop(gl, log, m_params.getShaderType())); in iterate()
549 ShaderType getShaderType() const;
1416 Shader::ShaderType Shader::getShaderType() const in getShaderType() function in sw::Shader