/external/swiftshader/src/OpenGL/libGL/ |
D | Framebuffer.cpp | 167 Renderbuffer *Framebuffer::getStencilbuffer() in getStencilbuffer() function in gl::Framebuffer 206 Renderbuffer *stencilbufferObject = getStencilbuffer(); in hasStencil() 336 stencilbuffer = getStencilbuffer(); in completeness()
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D | Framebuffer.h | 56 Renderbuffer *getStencilbuffer();
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D | Context.cpp | 1439 Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); in getIntegerv() 1791 Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); in applyState() 2975 if(readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) in blitFramebuffer() 2978 …readFramebuffer->getStencilbuffer()->getInternalFormat() != drawFramebuffer->getStencilbuffer()->g… in blitFramebuffer() 2984 readDSBuffer = readFramebuffer->getStencilbuffer(); in blitFramebuffer() 2985 drawDSBuffer = drawFramebuffer->getStencilbuffer(); in blitFramebuffer()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Framebuffer.cpp | 176 Renderbuffer *Framebuffer::getStencilbuffer() in getStencilbuffer() function in es1::Framebuffer 215 Renderbuffer *stencilbufferObject = getStencilbuffer(); in hasStencil() 342 stencilbuffer = getStencilbuffer(); in completeness()
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D | Framebuffer.h | 54 Renderbuffer *getStencilbuffer();
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D | Context.cpp | 1334 Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); in getIntegerv() 1805 Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); in applyState()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 232 Renderbuffer *Framebuffer::getStencilbuffer() in getStencilbuffer() function in es2::Framebuffer 287 Renderbuffer *stencilbufferObject = getStencilbuffer(); in hasStencil() 425 stencilbuffer = getStencilbuffer(); in completeness()
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D | Framebuffer.h | 62 Renderbuffer *getStencilbuffer();
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D | Context.cpp | 2011 Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); in getIntegerv() 2795 Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); in applyState() 4079 if(readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) in blitFramebuffer() 4087 readDSBuffer = readFramebuffer->getStencilbuffer(); in blitFramebuffer() 4088 drawDSBuffer = drawFramebuffer->getStencilbuffer(); in blitFramebuffer()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthTests.cpp | 160 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
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D | es3fFboTestCase.cpp | 109 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
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D | es3fStencilTests.cpp | 346 …tRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
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D | es3fClippingTests.cpp | 521 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender() 658 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender() 882 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender() 1056 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender()
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D | es3fTextureUnitTests.cpp | 1037 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
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D | es3fFboRenderTest.cpp | 471 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 113 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
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D | es31fTextureSpecificationTests.cpp | 156 …nderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 157 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
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D | es2fFboRenderTest.cpp | 363 deUint32 getStencilbuffer (void) const { return m_stencilbuffer; } in getStencilbuffer() function in deqp::gles2::Functional::Framebuffer 609 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate() 1753 context.bindRenderbuffer(GL_RENDERBUFFER, fbo.getStencilbuffer()); in render() 1939 deUint32 stencilbuf = fbo.getStencilbuffer(); in render()
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D | es2fStencilTests.cpp | 343 …tRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
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D | es2fClippingTests.cpp | 518 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender() 655 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender() 878 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender() 1052 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender()
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D | es2fTextureUnitTests.cpp | 805 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
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D | es2fTextureSpecificationTests.cpp | 432 …nderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); in iterate()
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 432 , context (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()) in ReferenceContext()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 595 …rr::MultisamplePixelBufferAccess getStencilbuffer (void) { return rr::MultisamplePixelBufferAccess… in getStencilbuffer() function in sglr::ReferenceContextBuffers
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