Searched refs:getTexture2D (Results 1 – 12 of 12) sorted by relevance
769 es1::Texture2D *texture = context->getTexture2D(); in CompressedTexImage2D()842 es1::Texture2D *texture = context->getTexture2D(); in CompressedTexSubImage2D()955 es1::Texture2D *texture = context->getTexture2D(); in CopyTexImage2D()1022 texture = context->getTexture2D(); in CopyTexSubImage2D()1761 texture = context->getTexture2D(); in GenerateMipmapOES()2328 texture = context->getTexture2D(); in GetTexParameterfv()2379 texture = context->getTexture2D(); in GetTexParameteriv()4316 es1::Texture2D *texture = context->getTexture2D(); in TexImage2D()4342 texture = context->getTexture2D(); in TexParameterf()4412 texture = context->getTexture2D(); in TexParameteri()[all …]
474 Texture2D *getTexture2D();
1067 Texture2D *Context::getTexture2D() in getTexture2D() function in es1::Context3076 es1::Texture2D *textureObject = getTexture2D(); in bindTexImage()
865 es2::Texture2D *texture = context->getTexture2D(); in CompressedTexImage2D()952 es2::Texture2D *texture = context->getTexture2D(); in CompressedTexSubImage2D()1057 es2::Texture2D *texture = context->getTexture2D(); in CopyTexImage2D()1134 texture = context->getTexture2D(); in CopyTexSubImage2D()2240 texture = context->getTexture2D(); in GenerateMipmap()3574 texture = context->getTexture2D(); in GetTexParameterfv()3727 texture = context->getTexture2D(); in GetTexParameteriv()5123 es2::Texture2D *texture = context->getTexture2D(); in TexImage2D()5161 texture = context->getTexture2D(); in TexParameterf()5310 texture = context->getTexture2D(); in TexParameteri()[all …]
639 Texture2D *getTexture2D() const;
1605 Texture2D *Context::getTexture2D() const in getTexture2D() function in es2::Context4148 es2::Texture2D *textureObject = getTexture2D(); in bindTexImage()
3855 es2::Texture2D *texture = context->getTexture2D(); in glTexStorage2D()
876 gl::Texture2D *texture = context->getTexture2D(target); in glCompressedTexImage2D()975 gl::Texture2D *texture = context->getTexture2D(target); in glCompressedTexSubImage2D()1118 gl::Texture2D *texture = context->getTexture2D(target); in glCopyTexImage2D()1198 texture = context->getTexture2D(target); in glCopyTexSubImage2D()2097 texture = context->getTexture2D(target); in glGenerateMipmap()3105 texture = context->getTexture2D(target); in glGetTexParameterfv()3150 texture = context->getTexture2D(target); in glGetTexParameteriv()4408 gl::Texture2D *texture = context->getTexture2D(target); in glTexImage2D()4449 texture = context->getTexture2D(target); in glTexParameterf()4533 texture = context->getTexture2D(target); in glTexParameteri()[all …]
652 Texture2D *getTexture2D(GLenum target);
1148 Texture2D *Context::getTexture2D(GLenum target) in getTexture2D() function in gl::Context
795 const rc::Texture2D& getTexture2D (int unitNdx) const;
2379 const Texture2D& ReferenceContext::getTexture2D (int unitNdx) const in getTexture2D() function in sglr::ReferenceContext