/external/swiftshader/src/D3D9/ |
D | Direct3DVertexShader9.hpp | 45 const sw::VertexShader *getVertexShader() const;
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D | Direct3DVertexShader9.cpp | 115 const sw::VertexShader *Direct3DVertexShader9::getVertexShader() const in getVertexShader() function in D3D9::Direct3DVertexShader9
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D | Direct3DDevice9.cpp | 5786 const sw::VertexShader *shader = vertexShader->getVertexShader(); in bindVertexStreams() 5905 …renderer->setVertexShader(vertexShader->getVertexShader()); // Loads shader constants set with D… in bindShaderConstants() 5906 …vertexShaderConstantsBDirty = vertexShader->getVertexShader()->dirtyConstantsB; // Shader DEF'ed… in bindShaderConstants() 5907 …vertexShaderConstantsFDirty = vertexShader->getVertexShader()->dirtyConstantsF; // Shader DEF'ed… in bindShaderConstants() 5908 …vertexShaderConstantsIDirty = vertexShader->getVertexShader()->dirtyConstantsI; // Shader DEF'ed… in bindShaderConstants() 6052 textureUsed = vertexShader->getVertexShader()->usesSampler(index); in bindTextures()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Shader.h | 108 virtual sw::VertexShader *getVertexShader() const;
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D | Program.h | 82 sw::VertexShader *getVertexShader();
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D | Shader.cpp | 391 sw::VertexShader *VertexShader::getVertexShader() const in getVertexShader() function in gl::VertexShader
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D | Program.cpp | 173 sw::VertexShader *Program::getVertexShader() in getVertexShader() function in gl::Program 1193 vertexBinary = new sw::VertexShader(vertexShader->getVertexShader()); in link()
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D | Context.cpp | 1997 sw::VertexShader *vertexShader = programObject->getVertexShader(); in applyShaders() 2097 textureUsed = program ? program->getVertexShader()->usesSampler(index) : false; in applyTexture()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.h | 105 virtual sw::VertexShader *getVertexShader() const;
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D | Shader.cpp | 406 sw::VertexShader *VertexShader::getVertexShader() const in getVertexShader() function in es2::VertexShader
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D | Program.h | 132 sw::VertexShader *getVertexShader();
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D | Program.cpp | 255 sw::VertexShader *Program::getVertexShader() in getVertexShader() function in es2::Program 1469 vertexBinary = new sw::VertexShader(vertexShader->getVertexShader()); in link()
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D | Context.cpp | 3001 sw::VertexShader *vertexShader = programObject->getVertexShader(); in applyShaders() 3106 textureUsed = program->getVertexShader()->usesSampler(index); in applyTexture()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 234 …inline const rr::VertexShader* getVertexShader (void) const { return static_cast<const rr::Vert… in getVertexShader() function in sglr::ShaderProgram
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D | sglrReferenceContext.cpp | 4290 const rr::Program program (m_currentProgram->m_program->getVertexShader(), in drawWithReference()
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/external/deqp/modules/gles2/functional/ |
D | es2fPolygonOffsetTests.cpp | 441 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset() 704 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset() 716 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
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/external/deqp/modules/gles3/functional/ |
D | es3fPolygonOffsetTests.cpp | 444 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset() 707 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset() 719 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.h | 187 virtual sw::VertexShader *getVertexShader() const;
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D | OutputASM.cpp | 220 sw::VertexShader *Shader::getVertexShader() const in getVertexShader() function in glsl::Shader 315 vertexShader = shaderObject->getVertexShader(); in OutputASM()
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