Searched refs:get_current_attrib (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | varray.c | 642 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) in get_current_attrib() function 675 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv"); in _mesa_GetVertexAttribfvARB() 694 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv"); in _mesa_GetVertexAttribdvARB() 716 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv"); in _mesa_GetVertexAttribivARB() 741 get_current_attrib(ctx, index, "glGetVertexAttribIiv"); in _mesa_GetVertexAttribIiv() 762 get_current_attrib(ctx, index, "glGetVertexAttribIuiv"); in _mesa_GetVertexAttribIuiv()
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D | ff_fragment_shader.cpp | 542 get_current_attrib(struct texenv_fragment_program *p, GLuint attrib) in get_current_attrib() function 562 return get_current_attrib(p, VERT_ATTRIB_COLOR0); in get_gl_Color() 923 texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit); in load_texture() 1263 secondary = swizzle_xyz(get_current_attrib(p, VERT_ATTRIB_COLOR1)); in emit_instructions()
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