Home
last modified time | relevance | path

Searched refs:glGetUniformLocation (Results 1 – 25 of 110) sorted by relevance

12345

/external/autotest/client/deps/glbench/src/
Dyuvtest.cc85 int imageWidthUniform = glGetUniformLocation(program, "imageWidth"); in YuvToRgbShaderProgram()
86 int imageHeightUniform = glGetUniformLocation(program, "imageHeight"); in YuvToRgbShaderProgram()
88 int textureSampler = glGetUniformLocation(program, "textureSampler"); in YuvToRgbShaderProgram()
89 int evenLinesSampler = glGetUniformLocation(program, "paritySampler"); in YuvToRgbShaderProgram()
90 int ySampler = glGetUniformLocation(program, "ySampler"); in YuvToRgbShaderProgram()
91 int uSampler = glGetUniformLocation(program, "uSampler"); in YuvToRgbShaderProgram()
92 int vSampler = glGetUniformLocation(program, "vSampler"); in YuvToRgbShaderProgram()
93 int uvSampler = glGetUniformLocation(program, "uvSampler"); in YuvToRgbShaderProgram()
114 int conversion = glGetUniformLocation(program, "conversion"); in YuvToRgbShaderProgram()
Dfillratetest.cc97 GLint color_uniform = glGetUniformLocation(program, "color"); in Run()
121 GLuint texture_uniform = glGetUniformLocation(program, "texture"); in Run()
124 GLuint scale_uniform = glGetUniformLocation(program, "scale"); in Run()
222 GLuint texture_uniform = glGetUniformLocation(program, "texture"); in Run()
224 GLuint scale_uniform = glGetUniformLocation(program, "scale"); in Run()
Dwindowmanagercompositingtest.cc135 int textureSampler = glGetUniformLocation(program, "texture_sampler"); in BasicTextureShaderProgram()
183 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in DoubleTextureBlendShaderProgram()
185 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in DoubleTextureBlendShaderProgram()
247 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in TripleTextureBlendShaderProgram()
249 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in TripleTextureBlendShaderProgram()
251 int textureSampler2 = glGetUniformLocation(program, "texture_sampler_2"); in TripleTextureBlendShaderProgram()
Dwindowmanagertest.cc121 int texture_sampler = glGetUniformLocation(program, "tex"); in main()
124 int display_color = glGetUniformLocation(program, "color"); in main()
Dmain.h39 F(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \
78 F(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \
Dglinterfacetest.cc45 GLint color_uniform = glGetUniformLocation(shader_program_, "color"); in SetupGLRendering()
Dtrianglesetuptest.cc60 GLint color_uniform = glGetUniformLocation(program, "color"); in Run()
Dtexturetest.cc57 int texture_sampler = glGetUniformLocation(program_, "texture"); in Run()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1796 location = glGetUniformLocation(program.getProgram(), "floatUniform"); in test()
1800 location = glGetUniformLocation(program.getProgram(), "float2Uniform"); in test()
1804 location = glGetUniformLocation(program.getProgram(), "float3Uniform"); in test()
1808 location = glGetUniformLocation(program.getProgram(), "float4Uniform"); in test()
1855 location = glGetUniformLocation(program.getProgram(), "intUniform"); in test()
1859 location = glGetUniformLocation(program.getProgram(), "int2Uniform"); in test()
1863 location = glGetUniformLocation(program.getProgram(), "int3Uniform"); in test()
1867 location = glGetUniformLocation(program.getProgram(), "int4Uniform"); in test()
1916 location = glGetUniformLocation(program.getProgram(), "boolUniform"); in test()
1920 location = glGetUniformLocation(program.getProgram(), "bool2Uniform"); in test()
[all …]
Des2fNegativeShaderApiTests.cpp375 glGetUniformLocation(programEmpty, "test"); in init()
381 glGetUniformLocation(-2, "test"); in init()
500 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init()
501 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init()
502 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D in init()
588 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init()
589 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init()
590 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D in init()
661 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init()
706 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init()
[all …]
Des2fNegativeStateApiTests.cpp349 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init()
350 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init()
388 GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 in init()
389 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 in init()
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp670 glGetUniformLocation(programEmpty, "test"); in init()
676 glGetUniformLocation(-2, "test"); in init()
774 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init()
775 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in init()
776 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init()
777 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in init()
869 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init()
870 GLint ivec4_f = glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in init()
871 GLint uvec4_f = glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in init()
872 GLint sampler_f = glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in init()
[all …]
Des3fShaderStateQueryTests.cpp3014 location = glGetUniformLocation(program,"floatUniform"); in test()
3018 location = glGetUniformLocation(program,"float2Uniform"); in test()
3022 location = glGetUniformLocation(program,"float3Uniform"); in test()
3026 location = glGetUniformLocation(program,"float4Uniform"); in test()
3085 location = glGetUniformLocation(program,"intUniform"); in test()
3089 location = glGetUniformLocation(program,"int2Uniform"); in test()
3093 location = glGetUniformLocation(program,"int3Uniform"); in test()
3097 location = glGetUniformLocation(program,"int4Uniform"); in test()
3156 location = glGetUniformLocation(program,"uintUniform"); in test()
3160 location = glGetUniformLocation(program,"uint2Uniform"); in test()
[all …]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp264 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sTexture"), 0); in LoadShaders()
265 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sColourLUT"), 1); in LoadShaders()
282 glUniform1i(glGetUniformLocation(m_BackgroundShaderProgram.uiId, "sTexture"), 0); in LoadShaders()
303 glUniform1i(glGetUniformLocation(m_SceneShaderProgram.uiId, "sTexture"), 0); in LoadShaders()
306 …m_SceneShaderProgram.uiMVPMatrixLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "MVPMatrix"… in LoadShaders()
307 …m_SceneShaderProgram.uiLightDirLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "LightDirect… in LoadShaders()
308 …m_SceneShaderProgram.uiMaterialBiasLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "Material… in LoadShaders()
309 …m_SceneShaderProgram.uiMaterialScaleLoc = glGetUniformLocation(m_SceneShaderProgram.uiId, "Materia… in LoadShaders()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp233 m_ShaderProgram.uiMVPMatrixLoc = glGetUniformLocation(m_ShaderProgram.uiId, "MVPMatrix"); in LoadShaders()
234 m_ShaderProgram.uiLightDirLoc = glGetUniformLocation(m_ShaderProgram.uiId, "LightDirection"); in LoadShaders()
235 …m_ShaderProgram.uiDisplacementFactor = glGetUniformLocation(m_ShaderProgram.uiId, "DisplacementFac… in LoadShaders()
237 m_ShaderProgram.uiTexture = glGetUniformLocation(m_ShaderProgram.uiId, "sTexture"); in LoadShaders()
238 m_ShaderProgram.uiDisMap = glGetUniformLocation(m_ShaderProgram.uiId, "sDisMap"); in LoadShaders()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp887 ctx.glGetUniformLocation(programEmpty, "test"); in get_uniform_location()
893 ctx.glGetUniformLocation(notAProgram, "test"); in get_uniform_location()
1003 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformf_incompatible_type()
1004 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in uniformf_incompatible_type()
1005 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in uniformf_incompatible_type()
1006 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in uniformf_incompatible_type()
1100 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformfv_incompatible_type()
1101 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 in uniformfv_incompatible_type()
1102 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 in uniformfv_incompatible_type()
1103 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D in uniformfv_incompatible_type()
[all …]
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h87 FNDEF(int, glGetUniformLocation, (GLuint program, const char* name));
134 #define glGetUniformLocation FNPTR(glGetUniformLocation) macro
Dimportgl.c77 IMPORT_FUNC_GL(glGetUniformLocation); in importGLInit()
/external/drm_hwcomposer/
Dglworker.cpp634 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport"); in Composite()
635 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop"); in Composite()
636 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha"); in Composite()
637 GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult"); in Composite()
638 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix"); in Composite()
648 glGetUniformLocation(program, texture_name_formatter.str().c_str()); in Composite()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp296 …m_SkinnedShaderProgram.auiLoc[i] = glGetUniformLocation(m_SkinnedShaderProgram.uiId, g_aszSkinnedU… in LoadShaders()
302 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sTexture"), 0); in LoadShaders()
303 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sNormalMap"), 1); in LoadShaders()
327 …m_DefaultShaderProgram.auiLoc[i] = glGetUniformLocation(m_DefaultShaderProgram.uiId, g_aszDefaultU… in LoadShaders()
331 glUniform1i(glGetUniformLocation(m_DefaultShaderProgram.uiId, "sTexture"), 0); in LoadShaders()
/external/webrtc/webrtc/modules/video_render/android/
Dvideo_render_opengles20.cc153 int i = glGetUniformLocation(_program, "Ytex"); in Setup()
158 i = glGetUniformLocation(_program, "Utex"); in Setup()
163 i = glGetUniformLocation(_program, "Vtex"); in Setup()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp524 nLocation = glGetUniformLocation(uiProgram, aParams[j].pszName); in GetSemantics()
532 nLocation = glGetUniformLocation(uiProgram, szTmpUniformName); in GetSemantics()
831 GLint nLocation = glGetUniformLocation(m_uiProgram, pszName); in SetDefaultUniformValue()
839 nLocation = glGetUniformLocation(m_uiProgram, szTmpUniformName); in SetDefaultUniformValue()
/external/deqp/framework/egl/
DegluStaticES20Library.inl80 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
/external/webrtc/webrtc/modules/video_render/ios/
Dopen_gles20.mm108 int i = glGetUniformLocation(program_, "Ytex");
111 i = glGetUniformLocation(program_, "Utex");
114 i = glGetUniformLocation(program_, "Vtex");
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java112 int location = GLES20.glGetUniformLocation(program, label); in getUniformLocation()

12345