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Searched refs:glIsBufferResidentNV (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/include/GL/
Dgl_mangle.h951 #define glIsBufferResidentNV MANGLE(IsBufferResidentNV) macro
Dglext.h12190 GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);
/external/swiftshader/include/GL/
Dglext.h9406 GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);