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Searched refs:glPB (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVaryingHandler.cpp19 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; in addPathProcessingVarying() local
21 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() && in addPathProcessingVarying()
22 glPB->fPrimProc.isPathRendering() && in addPathProcessingVarying()
23 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()
24 glPB->fPrimProc.numAttribs() == 0); in addPathProcessingVarying()
DGrGLUniformHandler.cpp167 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; in glGpu() local
168 return glPB->gpu(); in glGpu()