Searched refs:glProg (Results 1 – 1 of 1) sorted by relevance
1297 const deUint32 glProg = program.getProgram(); in setUniformsRandom() local1301 glUseProgram(glProg); in setUniformsRandom()1304 const GLint boolLoc = glGetUniformLocation(glProg, "u_boolVar"); in setUniformsRandom()1305 const GLint intLoc = glGetUniformLocation(glProg, "u_intVar"); in setUniformsRandom()1306 const GLint floatLoc = glGetUniformLocation(glProg, "u_floatVar"); in setUniformsRandom()