Searched refs:glShaderTypes (Results 1 – 1 of 1) sorted by relevance
198 const glw::GLenum glShaderTypes[] = in block_number_limits() local213 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(glShaderTypes); ndx++) in block_number_limits()217 if (!ctx.isShaderSupported(static_cast<glu::ShaderType>(getGLUShaderType(glShaderTypes[ndx])))) in block_number_limits()223 int maxSSBlocks = getMaxSSBlockSize(ctx, glShaderTypes[ndx]); in block_number_limits()224 std::string source = genBlockSource(ctx, maxSSBlocks+1, glShaderTypes[ndx]); in block_number_limits()234 switch (glShaderTypes[ndx]) in block_number_limits()