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/external/deqp/android/cts/master/src/
Dvk-excluded-tests.txt2 dEQP-VK.glsl.builtin.precision.clamp.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.cos.mediump_*
4 dEQP-VK.glsl.builtin.precision.div.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.max.highp_compute.*
6 dEQP-VK.glsl.builtin.precision.min.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.mod.highp_compute.*
8 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.vec4
9 dEQP-VK.glsl.builtin.precision.sin.mediump_compute.*
10 dEQP-VK.glsl.builtin.precision.tan.mediump_compute.*
23 dEQP-VK.glsl.texture_functions.texturegrad.isamplercube_fragment
[all …]
Dvk-waivers.txt13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_…
19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_rep…
[all …]
Dvk-test-issues.txt2 dEQP-VK.glsl.builtin.precision.dot.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.*
4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.atan2.mediump_compute.*
6 dEQP-VK.glsl.builtin.precision.atan2.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.acosh.highp_compute.*
8 dEQP-VK.glsl.builtin.precision.atanh.highp_compute.*
9 dEQP-VK.glsl.builtin.precision.atanh.mediump_compute.*
10 dEQP-VK.glsl.builtin.precision.reflect.mediump_compute.scalar
11 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.scalar
[all …]
/external/deqp/external/vulkancts/mustpass/1.0.2/src/
Dexcluded-tests.txt2 dEQP-VK.glsl.builtin.precision.clamp.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.cos.mediump_*
4 dEQP-VK.glsl.builtin.precision.div.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.max.highp_compute.*
6 dEQP-VK.glsl.builtin.precision.min.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.mod.highp_compute.*
8 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.vec4
9 dEQP-VK.glsl.builtin.precision.sin.mediump_compute.*
10 dEQP-VK.glsl.builtin.precision.tan.mediump_compute.*
23 dEQP-VK.glsl.texture_functions.texturegrad.isamplercube_fragment
[all …]
Dwaivers.txt13 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
14 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat
15 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
16 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat
17 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
18 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_…
19 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
20 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat
21 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
22 dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_rep…
[all …]
Dtest-issues.txt2 dEQP-VK.glsl.builtin.precision.dot.highp_compute.*
3 dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.*
4 dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.*
5 dEQP-VK.glsl.builtin.precision.atan2.mediump_compute.*
6 dEQP-VK.glsl.builtin.precision.atan2.highp_compute.*
7 dEQP-VK.glsl.builtin.precision.acosh.highp_compute.*
8 dEQP-VK.glsl.builtin.precision.atanh.highp_compute.*
9 dEQP-VK.glsl.builtin.precision.atanh.mediump_compute.*
10 dEQP-VK.glsl.builtin.precision.reflect.mediump_compute.scalar
11 dEQP-VK.glsl.builtin.precision.reflect.highp_compute.scalar
[all …]
/external/deqp/external/vulkancts/mustpass/1.0.0/src/
Dmaster.txt61818 dEQP-VK.glsl.arrays.constructor.float3_vertex
61819 dEQP-VK.glsl.arrays.constructor.float3_fragment
61820 dEQP-VK.glsl.arrays.constructor.float4_vertex
61821 dEQP-VK.glsl.arrays.constructor.float4_fragment
61822 dEQP-VK.glsl.arrays.constructor.int3_vertex
61823 dEQP-VK.glsl.arrays.constructor.int3_fragment
61824 dEQP-VK.glsl.arrays.constructor.int4_vertex
61825 dEQP-VK.glsl.arrays.constructor.int4_fragment
61826 dEQP-VK.glsl.arrays.constructor.bool3_vertex
61827 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/deqp/external/vulkancts/mustpass/1.0.0/
Dvk-default.txt62870 dEQP-VK.glsl.arrays.constructor.float3_vertex
62871 dEQP-VK.glsl.arrays.constructor.float3_fragment
62872 dEQP-VK.glsl.arrays.constructor.float4_vertex
62873 dEQP-VK.glsl.arrays.constructor.float4_fragment
62874 dEQP-VK.glsl.arrays.constructor.int3_vertex
62875 dEQP-VK.glsl.arrays.constructor.int3_fragment
62876 dEQP-VK.glsl.arrays.constructor.int4_vertex
62877 dEQP-VK.glsl.arrays.constructor.int4_fragment
62878 dEQP-VK.glsl.arrays.constructor.bool3_vertex
62879 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/mesa3d/doxygen/
Dglsl.doxy12 INPUT = ../src/glsl/
14 EXCLUDE = ../src/glsl/glsl_lexer.cc \
15 ../src/glsl/glsl_parser.cc \
16 ../src/glsl/glsl_parser.h
21 HTML_OUTPUT = glsl
38 GENERATE_TAGFILE = glsl.tag
/external/deqp/android/cts/nyc/
Dvk-master.txt63429 dEQP-VK.glsl.arrays.constructor.float3_vertex
63430 dEQP-VK.glsl.arrays.constructor.float3_fragment
63431 dEQP-VK.glsl.arrays.constructor.float4_vertex
63432 dEQP-VK.glsl.arrays.constructor.float4_fragment
63433 dEQP-VK.glsl.arrays.constructor.int3_vertex
63434 dEQP-VK.glsl.arrays.constructor.int3_fragment
63435 dEQP-VK.glsl.arrays.constructor.int4_vertex
63436 dEQP-VK.glsl.arrays.constructor.int4_fragment
63437 dEQP-VK.glsl.arrays.constructor.bool3_vertex
63438 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/deqp/android/cts/nyc/src/
Dvk-master.txt62377 dEQP-VK.glsl.arrays.constructor.float3_vertex
62378 dEQP-VK.glsl.arrays.constructor.float3_fragment
62379 dEQP-VK.glsl.arrays.constructor.float4_vertex
62380 dEQP-VK.glsl.arrays.constructor.float4_fragment
62381 dEQP-VK.glsl.arrays.constructor.int3_vertex
62382 dEQP-VK.glsl.arrays.constructor.int3_fragment
62383 dEQP-VK.glsl.arrays.constructor.int4_vertex
62384 dEQP-VK.glsl.arrays.constructor.int4_fragment
62385 dEQP-VK.glsl.arrays.constructor.bool3_vertex
62386 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/deqp/external/vulkancts/mustpass/1.0.1/
Dvk-default.txt72634 dEQP-VK.glsl.arrays.constructor.float3_vertex
72635 dEQP-VK.glsl.arrays.constructor.float3_fragment
72636 dEQP-VK.glsl.arrays.constructor.float4_vertex
72637 dEQP-VK.glsl.arrays.constructor.float4_fragment
72638 dEQP-VK.glsl.arrays.constructor.int3_vertex
72639 dEQP-VK.glsl.arrays.constructor.int3_fragment
72640 dEQP-VK.glsl.arrays.constructor.int4_vertex
72641 dEQP-VK.glsl.arrays.constructor.int4_fragment
72642 dEQP-VK.glsl.arrays.constructor.bool3_vertex
72643 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/mesa3d/
DMakefile.am33 $(MAKE) -C src/glsl/tests check
73 src/glsl/glsl_parser.cc \
74 src/glsl/glsl_parser.h \
75 src/glsl/glsl_lexer.cc \
76 src/glsl/glcpp/glcpp-lex.c \
77 src/glsl/glcpp/glcpp-parse.c \
78 src/glsl/glcpp/glcpp-parse.h \
97 $(MAKE) -C src/glsl glsl_parser.cc glsl_parser.h glsl_lexer.cc
98 $(MAKE) -C src/glsl/glcpp glcpp-lex.c glcpp-parse.c glcpp-parse.h
/external/deqp/external/vulkancts/mustpass/1.0.2/
Dvk-default.txt109232 dEQP-VK.glsl.arrays.constructor.float3_vertex
109233 dEQP-VK.glsl.arrays.constructor.float3_fragment
109234 dEQP-VK.glsl.arrays.constructor.float4_vertex
109235 dEQP-VK.glsl.arrays.constructor.float4_fragment
109236 dEQP-VK.glsl.arrays.constructor.int3_vertex
109237 dEQP-VK.glsl.arrays.constructor.int3_fragment
109238 dEQP-VK.glsl.arrays.constructor.int4_vertex
109239 dEQP-VK.glsl.arrays.constructor.int4_fragment
109240 dEQP-VK.glsl.arrays.constructor.bool3_vertex
109241 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/deqp/android/cts/master/
Dvk-master.txt109235 dEQP-VK.glsl.arrays.constructor.float3_vertex
109236 dEQP-VK.glsl.arrays.constructor.float3_fragment
109237 dEQP-VK.glsl.arrays.constructor.float4_vertex
109238 dEQP-VK.glsl.arrays.constructor.float4_fragment
109239 dEQP-VK.glsl.arrays.constructor.int3_vertex
109240 dEQP-VK.glsl.arrays.constructor.int3_fragment
109241 dEQP-VK.glsl.arrays.constructor.int4_vertex
109242 dEQP-VK.glsl.arrays.constructor.int4_fragment
109243 dEQP-VK.glsl.arrays.constructor.bool3_vertex
109244 dEQP-VK.glsl.arrays.constructor.bool3_fragment
[all …]
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp51 SkString glsl; in GrGLCompileAndAttachShader() local
60 if (!program || !compiler.toGLSL(*program, &glsl)) { in GrGLCompileAndAttachShader()
71 glsl = sksl; in GrGLCompileAndAttachShader()
74 const char* glslChars = glsl.c_str(); in GrGLCompileAndAttachShader()
75 GrGLint glslLength = (GrGLint) glsl.size(); in GrGLCompileAndAttachShader()
112 print_source_with_line_numbers(glsl); in GrGLCompileAndAttachShader()
/external/skia/gn/
Dgpu.gni430 "$_src/gpu/glsl/GrGLSL.cpp",
431 "$_src/gpu/glsl/GrGLSLBlend.cpp",
432 "$_src/gpu/glsl/GrGLSLBlend.h",
433 "$_src/gpu/glsl/GrGLSLColorSpaceXformHelper.h",
434 "$_src/gpu/glsl/GrGLSLFragmentProcessor.cpp",
435 "$_src/gpu/glsl/GrGLSLFragmentProcessor.h",
436 "$_src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp",
437 "$_src/gpu/glsl/GrGLSLFragmentShaderBuilder.h",
438 "$_src/gpu/glsl/GrGLSLGeometryProcessor.cpp",
439 "$_src/gpu/glsl/GrGLSLGeometryProcessor.h",
[all …]
/external/mesa3d/src/glsl/
DSConscript13 '#src/glsl',
14 '#src/glsl/glcpp',
100 glsl = env.ConvenienceLibrary(
101 target = 'glsl',
107 env.Depends(glsl, glsl_parser)
109 Export('glsl')
123 env.Prepend(LIBS = [glsl])
/external/swiftshader/src/OpenGL/compiler/
DTranslatorASM.h21 namespace glsl
29 TranslatorASM(glsl::Shader *shaderObject, GLenum type);
35 glsl::Shader *const shaderObject;
/external/swiftshader/src/OpenGL/libGL/
DShader.h36 namespace glsl
44 class Shader : public glsl::Shader
79 static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y);
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.h33 namespace glsl
41 class Shader : public glsl::Shader
76 static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y);
/external/mesa3d/src/glsl/tests/
DMakefile.am5 -I$(top_srcdir)/src/glsl \
29 $(top_builddir)/src/glsl/libglsl.la \
33 ralloc_test_SOURCES = ralloc_test.cpp $(top_builddir)/src/glsl/ralloc.c
/external/vulkan-validation-layers/demos/smoke/android/
Dbuild-and-install27 ( cd ..; python3 glsl-to-spirv Smoke.frag Smoke.frag.h ${glslang} )
28 ( cd ..; python3 glsl-to-spirv Smoke.vert Smoke.vert.h ${glslang} )
29 ( cd ..; python3 glsl-to-spirv Smoke.push_constant.vert Smoke.push_constant.vert.h ${glslang} )
/external/skia/third_party/spirv-tools/
DBUILD.gn35 "../externals/spirv-headers/include/spirv/1.0/extinst.glsl.std.450.grammar.json",
39 "$root_out_dir/spirv-tools/glsl.std.450.insts-1.0.inc",
44 "--extinst-glsl-grammar=" +
46 "extinst.glsl.std.450.grammar.json"),
47 "--glsl-insts-output=" +
48 rebase_path("$root_out_dir/spirv-tools/glsl.std.450.insts-1.0.inc"),
66 "extinst.glsl.std.450.grammar.json"),
/external/mesa3d/bin/
D.cherry-ignore35 b92900d26a54ef997f2920d6a7371bb7c9caabf8 mesa/glsl: Separate parsing logic from _mesa_get_uniform_l…
36 b4db34cc4c047427a21efb9bde03d7e125f70e55 glsl: Rename uniform_field_visitor to program_resource_vis…
37 53febac02c382fa163a9ad7280fc5f4d2707a665 glsl: Use parse_program_resource_name to parse transform f…
38 99b78337e38308480ee491493b045179f10ed579 glsl: Support transform feedback of varying structs.

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