Searched refs:gsampler3D (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 283 TType *gsampler3D = new TType(EbtGSampler3D); in InsertBuiltInFunctions() local 290 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3); in InsertBuiltInFunctions() 295 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4); in InsertBuiltInFunctions() 297 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1); in InsertBuiltInFunctions() 304 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1); in InsertBuiltInFunctions() 309 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1); in InsertBuiltInFunctions() 330 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1); in InsertBuiltInFunctions() 345 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3); in InsertBuiltInFunctions() 352 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1… in InsertBuiltInFunctions() 359 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3); in InsertBuiltInFunctions() [all …]
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/external/skia/src/sksl/ |
D | sksl.include | 205 ivec3 textureSize($gsampler3D sampler, int lod); 225 vec2 textureQueryLod($gsampler3D sampler, vec3 P); 238 int textureQueryLevels($gsampler3D sampler); 262 $gvec4 texture($gsampler3D sampler, vec3 P); 263 $gvec4 texture($gsampler3D sampler, vec3 P, float bias); 309 $gvec4 textureProj($gsampler3D sampler, vec4 P); 310 $gvec4 textureProj($gsampler3D sampler, vec4 P, float bias); 320 $gvec4 textureLod($gsampler3D sampler, vec3 P, float lod); 332 $gvec4 textureOffset($gsampler3D sampler, vec3 P, ivec3 offset); 333 $gvec4 textureOffset($gsampler3D sampler, vec3 P, ivec3 offset, float bias); [all …]
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