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Searched refs:gsampler3D (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp283 TType *gsampler3D = new TType(EbtGSampler3D); in InsertBuiltInFunctions() local
290 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3); in InsertBuiltInFunctions()
295 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4); in InsertBuiltInFunctions()
297 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1); in InsertBuiltInFunctions()
304 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1); in InsertBuiltInFunctions()
309 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1); in InsertBuiltInFunctions()
330 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1); in InsertBuiltInFunctions()
345 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3); in InsertBuiltInFunctions()
352 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1… in InsertBuiltInFunctions()
359 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3); in InsertBuiltInFunctions()
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/external/skia/src/sksl/
Dsksl.include205 ivec3 textureSize($gsampler3D sampler, int lod);
225 vec2 textureQueryLod($gsampler3D sampler, vec3 P);
238 int textureQueryLevels($gsampler3D sampler);
262 $gvec4 texture($gsampler3D sampler, vec3 P);
263 $gvec4 texture($gsampler3D sampler, vec3 P, float bias);
309 $gvec4 textureProj($gsampler3D sampler, vec4 P);
310 $gvec4 textureProj($gsampler3D sampler, vec4 P, float bias);
320 $gvec4 textureLod($gsampler3D sampler, vec3 P, float lod);
332 $gvec4 textureOffset($gsampler3D sampler, vec3 P, ivec3 offset);
333 $gvec4 textureOffset($gsampler3D sampler, vec3 P, ivec3 offset, float bias);
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