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Searched refs:hasPendingIO (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/
DGrSurfaceProxyPriv.h27 bool hasPendingIO() const { return fProxy->hasPendingIO(); } in hasPendingIO() function
DGrSurfacePriv.h38 bool hasPendingIO() const { return fSurface->hasPendingIO(); } in hasPendingIO() function
DGrContext.cpp298 if (!(kDontFlush_PixelOpsFlag & pixelOpsFlags) && surface->surfacePriv().hasPendingIO()) { in writeSurfacePixels()
343 if (texture->surfacePriv().hasPendingIO()) { in writeSurfacePixels()
562 if (surface->surfacePriv().hasPendingIO()) { in flushSurfaceIO()
DGrSurface.cpp196 bool GrSurface::hasPendingIO() const { in hasPendingIO() function in GrSurface
DGrDrawingManager.cpp181 if (surface->surfacePriv().hasPendingIO()) { in prepareSurfaceForExternalIO()
/external/skia/include/gpu/
DGrSurface.h197 bool hasPendingIO() const;
/external/skia/include/private/
DGrSurfaceProxy.h328 bool hasPendingIO() const { in hasPendingIO() function