Searched refs:hasShader (Results 1 – 8 of 8) sorted by relevance
128 bool hasShader = nullptr == paint.getShader(); in onDraw() local129 int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors); in onDraw()130 SkColor* paintColors = hasShader ? alphas : colors; in onDraw()
217 bool hasShader (const glu::ShaderType shaderType);224 …glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return… in get()245 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles2::Functional::__anon43fcf5650111::ShaderAllocator255 DE_ASSERT(!this->hasShader(shaderType)); in createShader()267 DE_ASSERT(this->hasShader(shaderType)); in deleteShader()275 DE_ASSERT(this->hasShader(shaderType)); in setSource()302 if (shaders.hasShader(shaderType)) in logProgram()
270 bool hasShader (const glu::ShaderType shaderType);277 …glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return… in get()298 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles3::Functional::__anon4e5cec070111::ShaderAllocator308 DE_ASSERT(!this->hasShader(shaderType)); in createShader()320 DE_ASSERT(this->hasShader(shaderType)); in deleteShader()328 DE_ASSERT(this->hasShader(shaderType)); in setSource()356 if (shaders.hasShader(shaderType)) in logProgram()
407 bool hasShader = SkToBool(paint.getShader()); in addResources() local409 if (hasClip || hasShader) { in addResources()416 if (hasShader) { in addResources()
193 …bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].emp… in hasShader() function in glu::ShaderProgram
165 const bool hasShader = !spec.programs[progNdx].sources.sources[shaderStageNdx].empty(); in isValid() local168 if (hasShader != isEnabled) in isValid()174 if (hasShader && (usedStageMask & curStageMask) != 0) in isValid()
985 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()1010 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()
727 bool hasShader (glu::ShaderType type) const { return (m_stages & (1u << type)) != 0; } in hasShader() function in vkt::__anon9520bb000111::PipelineProgram757 if (program.hasShader((glu::ShaderType)shaderType)) in getPipelineShaderStageCreateInfo()