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Searched refs:hasTexs (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/core/
DSkVertices.cpp24 Sizes(int vertexCount, int indexCount, bool hasTexs, bool hasColors) { in Sizes()
26 int64_t tSize = hasTexs ? (int64_t)vertexCount * sizeof(SkPoint) : 0; in Sizes()
55 bool hasTexs = SkToBool(builderFlags & SkVertices::kHasTexCoords_BuilderFlag); in Builder() local
58 SkVertices::Sizes(vertexCount, indexCount, hasTexs, hasColors)); in Builder()
200 const bool hasTexs = SkToBool(packed & kHasTexs_Mask); in Decode() local
202 Sizes sizes(vertexCount, indexCount, hasTexs, hasColors); in Decode()
/external/skia/src/gpu/
DSkGpuDevice.cpp1567 bool hasTexs, bool hasColors, GrPaint* grPaint) { in init_vertices_paint() argument
1568 if (hasTexs && skPaint.getShader()) { in init_vertices_paint()
1657 bool hasTexs = vertices->hasTexCoords(); in drawVertices() local
1658 if (!hasTexs && !hasColors) { in drawVertices()
1664 mode, hasTexs, hasColors, &grPaint)) { in drawVertices()