Searched refs:have_perspective (Results 1 – 2 of 2) sorted by relevance
105 boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE; in si_pipe_shader_ps() local128 have_perspective = TRUE; in si_pipe_shader_ps()163 if (have_perspective) in si_pipe_shader_ps()
2975 boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE; in evergreen_pipe_shader_ps() local2994 have_perspective = TRUE; in evergreen_pipe_shader_ps()3053 have_perspective = TRUE; in evergreen_pipe_shader_ps()3056 if (!have_perspective && !have_linear) in evergreen_pipe_shader_ps()3057 have_perspective = TRUE; in evergreen_pipe_shader_ps()3060 S_0286CC_PERSP_GRADIENT_ENA(have_perspective) | in evergreen_pipe_shader_ps()3077 if (have_perspective) in evergreen_pipe_shader_ps()