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Searched refs:heapAllocated (Results 1 – 5 of 5) sorted by relevance

/external/icu/icu4c/source/common/
Dudatamem.c36 UBool mallocedFlag = dest->heapAllocated; in UDatamemory_assign()
38 dest->heapAllocated = mallocedFlag; in UDatamemory_assign()
52 This->heapAllocated = TRUE; in UDataMemory_createNewInstance()
95 if(pData->heapAllocated ) { in udata_close()
Dudatamem.h34 UBool heapAllocated; /* True if this UDataMemory Object is on the */ member
/external/skia/src/core/
DSkRadialShadowMapShader.cpp43 void* heapAllocated);
277 void* heapAllocated) in ShadowMapRadialShaderContext() argument
280 , fHeapAllocated(heapAllocated) { in ShadowMapRadialShaderContext()
388 void* heapAllocated = sk_malloc_throw(heapRequired); in onCreateContext() local
390 void* occluderContextStorage = heapAllocated; in onCreateContext()
396 sk_free(heapAllocated); in onCreateContext()
400 return new (storage) ShadowMapRadialShaderContext(*this, rec, occluderContext, heapAllocated); in onCreateContext()
DSkShadowShader.cpp49 void* heapAllocated);
671 void* heapAllocated) in ShadowShaderContext() argument
675 , fHeapAllocated(heapAllocated) { in ShadowShaderContext()
902 void* heapAllocated = sk_malloc_throw(heapRequired); in onCreateContext() local
904 void* povDepthContextStorage = heapAllocated; in onCreateContext()
910 sk_free(heapAllocated); in onCreateContext()
914 void* diffuseContextStorage = (char*)heapAllocated + fPovDepthShader->contextSize(rec); in onCreateContext()
918 sk_free(heapAllocated); in onCreateContext()
923 heapAllocated); in onCreateContext()
DSkLightingShader.cpp65 void* heapAllocated);
299 void* heapAllocated) in LightingShaderContext() argument