Searched refs:heap_state (Results 1 – 4 of 4) sorted by relevance
123 GCIdleTimeHeapState heap_state) { in Compute() argument125 if (heap_state.incremental_marking_stopped) { in Compute()127 heap_state.contexts_disposed, in Compute()128 heap_state.contexts_disposal_rate)) { in Compute()137 if (ShouldDoContextDisposalMarkCompact(heap_state.contexts_disposed, in Compute()138 heap_state.contexts_disposal_rate)) { in Compute()142 if (!FLAG_incremental_marking || heap_state.incremental_marking_stopped) { in Compute()
126 GCIdleTimeHeapState heap_state);
4249 GCIdleTimeHeapState heap_state; in ComputeHeapState() local4250 heap_state.contexts_disposed = contexts_disposed_; in ComputeHeapState()4251 heap_state.contexts_disposal_rate = in ComputeHeapState()4253 heap_state.size_of_objects = static_cast<size_t>(SizeOfObjects()); in ComputeHeapState()4254 heap_state.incremental_marking_stopped = incremental_marking()->IsStopped(); in ComputeHeapState()4255 return heap_state; in ComputeHeapState()4260 GCIdleTimeHeapState heap_state, in PerformIdleTimeAction() argument4296 GCIdleTimeHeapState heap_state, in IdleNotificationEpilogue() argument4311 int used_memory = static_cast<int>(heap_state.size_of_objects / KB); in IdleNotificationEpilogue()4339 heap_state.Print(); in IdleNotificationEpilogue()[all …]
1732 GCIdleTimeHeapState heap_state,1736 GCIdleTimeHeapState heap_state, double start_ms,