Searched refs:hullIntersects (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/pathops/ |
D | SkPathOpsConic.h | 69 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects() function 70 return fPts.hullIntersects(quad, isLinear); in hullIntersects() 73 bool hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function 74 return fPts.hullIntersects(conic.fPts, isLinear); in hullIntersects() 77 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const;
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D | SkPathOpsCubic.h | 78 bool hullIntersects(const SkDCubic& c2, bool* isLinear) const; 79 bool hullIntersects(const SkDConic& c, bool* isLinear) const; 80 bool hullIntersects(const SkDQuad& c2, bool* isLinear) const; 81 bool hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const;
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D | SkPathOpsQuad.h | 80 bool hullIntersects(const SkDQuad& , bool* isLinear) const; 81 bool hullIntersects(const SkDConic& , bool* isLinear) const; 82 bool hullIntersects(const SkDCubic& , bool* isLinear) const;
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D | SkPathOpsQuad.cpp | 43 bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const { in hullIntersects() function in SkDQuad 81 bool SkDQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function in SkDQuad 82 return conic.hullIntersects(*this, isLinear); in hullIntersects() 85 bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects() function in SkDQuad 86 return cubic.hullIntersects(*this, isLinear); in hullIntersects()
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D | SkPathOpsCubic.cpp | 149 bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const { in hullIntersects() function in SkDCubic 198 bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const { in hullIntersects() function in SkDCubic 199 return hullIntersects(c2.fPts, c2.kPointCount, isLinear); in hullIntersects() 202 bool SkDCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects() function in SkDCubic 203 return hullIntersects(quad.fPts, quad.kPointCount, isLinear); in hullIntersects() 206 bool SkDCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function in SkDCubic 208 return hullIntersects(conic.fPts, isLinear); in hullIntersects()
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D | SkPathOpsConic.cpp | 83 bool SkDConic::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects() function in SkDConic 84 return cubic.hullIntersects(*this, isLinear); in hullIntersects()
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D | SkPathOpsTSect.h | 530 if (fPart.hullIntersects(opp->fPart, &linear)) { in hullCheck()
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