Home
last modified time | relevance | path

Searched refs:hullIntersects (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/pathops/
DSkPathOpsConic.h69 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects() function
70 return fPts.hullIntersects(quad, isLinear); in hullIntersects()
73 bool hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function
74 return fPts.hullIntersects(conic.fPts, isLinear); in hullIntersects()
77 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const;
DSkPathOpsCubic.h78 bool hullIntersects(const SkDCubic& c2, bool* isLinear) const;
79 bool hullIntersects(const SkDConic& c, bool* isLinear) const;
80 bool hullIntersects(const SkDQuad& c2, bool* isLinear) const;
81 bool hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const;
DSkPathOpsQuad.h80 bool hullIntersects(const SkDQuad& , bool* isLinear) const;
81 bool hullIntersects(const SkDConic& , bool* isLinear) const;
82 bool hullIntersects(const SkDCubic& , bool* isLinear) const;
DSkPathOpsQuad.cpp43 bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const { in hullIntersects() function in SkDQuad
81 bool SkDQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function in SkDQuad
82 return conic.hullIntersects(*this, isLinear); in hullIntersects()
85 bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects() function in SkDQuad
86 return cubic.hullIntersects(*this, isLinear); in hullIntersects()
DSkPathOpsCubic.cpp149 bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const { in hullIntersects() function in SkDCubic
198 bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const { in hullIntersects() function in SkDCubic
199 return hullIntersects(c2.fPts, c2.kPointCount, isLinear); in hullIntersects()
202 bool SkDCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const { in hullIntersects() function in SkDCubic
203 return hullIntersects(quad.fPts, quad.kPointCount, isLinear); in hullIntersects()
206 bool SkDCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const { in hullIntersects() function in SkDCubic
208 return hullIntersects(conic.fPts, isLinear); in hullIntersects()
DSkPathOpsConic.cpp83 bool SkDConic::hullIntersects(const SkDCubic& cubic, bool* isLinear) const { in hullIntersects() function in SkDConic
84 return cubic.hullIntersects(*this, isLinear); in hullIntersects()
DSkPathOpsTSect.h530 if (fPart.hullIntersects(opp->fPart, &linear)) { in hullCheck()