Searched refs:iCharsTmp (Results 1 – 1 of 1) sorted by relevance
1226 int32_t iCharsTmp = 0; in RenderPath() local1230 iCharsTmp = pPieceLine->m_charCounts.GetAt(iPiecePrev); in RenderPath()1231 if (iCharsTmp > 0) in RenderPath()1234 if (iCharsTmp == 0) in RenderPath()1237 iCharsTmp = 0; in RenderPath()1241 iCharsTmp = pPieceLine->m_charCounts.GetAt(iPieceNext); in RenderPath()1242 if (iCharsTmp > 0) in RenderPath()1245 if (iCharsTmp == 0) in RenderPath()