Searched refs:iPieceNext (Results 1 – 1 of 1) sorted by relevance
1227 int32_t iPiecePrev = iPiece, iPieceNext = iPiece; in RenderPath() local1239 while (iPieceNext < iPieces - 1) { in RenderPath()1240 iPieceNext++; in RenderPath()1241 iCharsTmp = pPieceLine->m_charCounts.GetAt(iPieceNext); in RenderPath()1257 pPiece = pPieceLine->m_textPieces[iPieceNext].get(); in RenderPath()