Searched refs:iPiecePrev (Results 1 – 1 of 1) sorted by relevance
1227 int32_t iPiecePrev = iPiece, iPieceNext = iPiece; in RenderPath() local1228 while (iPiecePrev > 0) { in RenderPath()1229 iPiecePrev--; in RenderPath()1230 iCharsTmp = pPieceLine->m_charCounts.GetAt(iPiecePrev); in RenderPath()1250 pPiece = pPieceLine->m_textPieces[iPiecePrev].get(); in RenderPath()