Searched refs:inputFloats4 (Results 1 – 1 of 1) sorted by relevance
1009 vector<float> inputFloats4 (numElements); in createOpCopyMemoryGroup() local1012 fillRandomScalars(rnd, -200.f, 200.f, &inputFloats4[0], numElements); in createOpCopyMemoryGroup()1015 outputFloats4[ndx] = -inputFloats4[ndx]; in createOpCopyMemoryGroup()1045 spec4.inputs.push_back(BufferSp(new Float32Buffer(inputFloats4))); in createOpCopyMemoryGroup()1319 vector<float> inputFloats4 (numElements, 0); in createDecorationGroupGroup() local1326 fillRandomScalars(rnd, -300.f, 300.f, &inputFloats4[0], numElements); in createDecorationGroupGroup()1333 floorAll(inputFloats4); in createDecorationGroupGroup()1336 … inputFloats0[ndx] + inputFloats1[ndx] + inputFloats2[ndx] + inputFloats3[ndx] + inputFloats4[ndx]; in createDecorationGroupGroup()1441 spec.inputs.push_back(BufferSp(new Float32Buffer(inputFloats4))); in createDecorationGroupGroup()