Searched refs:inputRate (Results 1 – 12 of 12) sorted by relevance
152 VkVertexInputRate inputRate; member311 …VertexInputTest::BindingMapping bindingMapping, const VkVertexInputRate inputRate, const deUint32 … in getAttributeBinding() argument315 if (inputRate == VK_VERTEX_INPUT_RATE_VERTEX) in getAttributeBinding()322 if (inputRate == VK_VERTEX_INPUT_RATE_VERTEX) in getAttributeBinding()354 …const VkVertexInputRate inputRate = (bindingNdx % 2 == 0) ? VK_VERTEX_INPUT_RATE_VERTEX : V… in createInstance() local361 inputRate // VkVertexInputRate inputRate; in createInstance()378 …attributeBinding = getAttributeBinding(m_bindingMapping, attributeInfo.inputRate, static_cast<deU… in createInstance()390 …attributeBinding = getAttributeBinding(m_bindingMapping, attributeInfo.inputRate, static_cast<deU… in createInstance()391 …const deUint32 vertexCount = (attributeInfo.inputRate == VK_VERTEX_INPUT_RATE_VERTEX) ? (4 *… in createInstance()549 …const std::string indexId = (attributeInfo.inputRate == VK_VERTEX_INPUT_RATE_VERTEX) ? "gl_Vert… in getGlslAttributeConditions()[all …]
142 … makeVertexInputBindingDescription (deUint32 binding, deUint32 stride, VkVertexInputRate inputRate) argument147 res.inputRate = inputRate;
599 VkVertexInputRate inputRate; member
2393 s << "\tinputRate = " << value.inputRate << '\n';
61 vi_binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; in vertex_input_binding()
57 bindingDesc->inputRate = VK_VERTEX_INPUT_RATE_VERTEX; in setup_vertex_input_state()
380 bindingDesc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; in createVertexInfo()
4967 , inputRate( inputRate_ ) in VertexInputBindingDescription()4996 inputRate = inputRate_; in setInputRate()5009 && ( inputRate == rhs.inputRate ); in operator ==()5019 VertexInputRate inputRate; member
1723 VkVertexInputRate inputRate; member
1757 VkVertexInputRate inputRate; member
737 VertexInputBindingDescription[i].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; in VkVerticesObj()
1399 …r to Vulkan Spec Section '20.2. Vertex Input Description' which states 'inputRate must be a valid …