Searched refs:internalTextureFormat (Results 1 – 2 of 2) sorted by relevance
58 internalTextureFormat = FORMAT_NULL; in Sampler()89 state.textureFormat = internalTextureFormat; in samplerState()121 internalTextureFormat = surface->getInternalFormat(); in setTextureLevel()156 if(!Surface::isFloatFormat(internalTextureFormat)) in setTextureLevel()225 if(internalTextureFormat == FORMAT_YV12_BT601 || in setTextureLevel()226 internalTextureFormat == FORMAT_YV12_BT709 || in setTextureLevel()227 internalTextureFormat == FORMAT_YV12_JFIF) in setTextureLevel()360 return Surface::isUnsignedComponent(internalTextureFormat, 0) && in hasUnsignedTexture()361 Surface::isUnsignedComponent(internalTextureFormat, 1) && in hasUnsignedTexture()362 Surface::isUnsignedComponent(internalTextureFormat, 2) && in hasUnsignedTexture()[all …]
203 Format internalTextureFormat; member in sw::Sampler