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Searched refs:invMaskB4Q (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.cpp174 invMaskB4Q[i][0] = ~-(i >> 0 & 1); in Constants()
175 invMaskB4Q[i][1] = ~-(i >> 1 & 1); in Constants()
176 invMaskB4Q[i][2] = ~-(i >> 2 & 1); in Constants()
177 invMaskB4Q[i][3] = ~-(i >> 3 & 1); in Constants()
178 invMaskB4Q[i][4] = ~-(i >> 0 & 1); in Constants()
179 invMaskB4Q[i][5] = ~-(i >> 1 & 1); in Constants()
180 invMaskB4Q[i][6] = ~-(i >> 2 & 1); in Constants()
181 invMaskB4Q[i][7] = ~-(i >> 3 & 1); in Constants()
DConstants.hpp37 byte8 invMaskB4Q[16]; member
DPixelRoutine.cpp799 bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask); in writeStencil()
828 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask); in stencilOperation()
833 fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask); in stencilOperation()
1642 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); in writeColor()
1660 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); in writeColor()
1686 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor()
1702 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor()
1723 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask); in writeColor()